Thursday, March 28, 2019

Random memories from the EQ forums March 2019

Back around PoP I got my Emp horse (Stampy was his name) and challenged my bard friend to a race in Tranquility. We got in position and ready to go and when the referee said "RUN" my evil plot unfolded. What no one else realized was that I had converted 100k platinum to copper and I split it at that moment. The bard couldn't move, I won the race, and then I promptly walked down some stairs and fell to my death. Tada!

I purchased EQ when it first came out, thinking it was an single player RPG. Opened the box to find out it required a credit card to play. I was terrified at the idea, so the box sat for a few weeks before i got brave enough to sign in.

So we had, Win 97, DIal up modems, 12 inch CRT monitors, no voice chat, no maps, no group finder, no quest finder. & dead bodies everywhere(most of them mine).

Dec 99 it all started, I picked Sullen Zek server (What was I thinking) anyways I make a Wood Elf Druid, spawn in a hut next to the trainer, It took me some time just to open the doors, I proceed to run out & up the ramp to just fall off the side and die, respawn in the hut run out the door & run off the ledge again ugh...I run out again instead of falling off the ledge I get lost on all these platforms. It takes me a few hours & many, many, many, deaths aka suicide just to restart at the stupid hut... I finally find one of the lifts and stand there waiting for it to move..... someone from below runs up and lift goes down I take 2 steps off the lift and a players necro pet one-shots me, well I'm back in the hut again, Started to rage!!!! slammed some stuff, threw something across the room. UGH..this time it only took me 30 to 40 minutes to find the lift ( maybe a few deaths in there somewhere). general chat is going off, necro farming newbs at orc lift.

Good Times...


My wife and I were still relatively new players at the time, less than 6 months. LDoN was the most recent expac. We had to be late 30's to mid 40's. She played an SK and I was a Necro. We were in the great divide grinding wyrms in the cave.Kite, fear, and dirty heals baby! A bird flw into the cave and we we had never seen that happen before. The bird hovered above us and began talking. Told us to gather other adventurers and provided a quest that would reward us with a coin pouch. It was a GM. We /ooc and found 1 other player and that was good enough lol.

BTW I really miss the undead army spawns during the anniversary at night.


The best story I have begins way back in 1999 or early 2000. I was playing a barbarian warrior named Shenendoah. So I was new to this game and 2 friends I had in school convinced me to start playing because they were playing. Well, back then traveling was crazy difficult and I was trying to navigate from the frozen tundra of Halas to Freeport. The journey was long and treacherous and I died a few times having to start the whole trip back over. This was one of my fondest early game moments but here is where the story truly becomes interesting. So, being new to this game and not that familiar with traveling outside of Halas, when we finally made it to The Eastern Plains of Katana. I was running up the mountain path to get to the zone in for High Pass Hold, when all of a sudden my friend said RUN!!!! next to me because we were playing in the same room telling me that I aggroed the dragon that lives in the chasm. So I immediately hoof it running as fast as my slow barbarian legs would go not wanting to turn around and face certain death and that journey again. I ran like there was no tomorrow and finally zone into High Pass. Mean while my friends are laughing hysterically at watching me fall for this ruse. Welcome to EQ. I have played on and off for years since. Through good times with the guild I helped create to bad times when I was fed up with things and left the game for a period. I am still playing today, not because I have to but because there is an inherent part of this game that I grew up with and playing reminds me of when I was younger and life was easier. I remember my first time raid and how it took us 2 nights to complete it. And just recently with my monk how I soloed the time raid. This game has been amazing and I wish I had the money and time off from work to go this years celebration. I appreciate the memories and the friends I have made and lost in this game. I truly appreciate the things I was able to accomplish and the things yet to come. I have never been a super serious EQ'er but certainly some of my ex-girlfriends and my current wife would argue. The hardest part was that when I got on to play was the time it took to accomplish a raid usually 2 -3 hours, but even that I appreciated. Thank you Everquest and all those who are apart of the game.


I had been invited to a pug in Direwind. There was another mage in the group, for some reason mage spells were dropping a heap at this camp. We were really good at sharing them. After a while the other mage left when a replacement arrived. People came and went but there always seemed to be the right class lfg just when we needed them. The group was motoring along and before I knew it I had been at this camp for 18 hours. Thought I had better go to bed, looked to see who was lfg and the mage who had been in the group at the start was there. He had been to bed and work and came to replace me. Never found out how long that group lasted.

The other thing that sticks in my head. I had never been a pc gamer, moved into a share house. One of my house mates starting playing one night. I was glued to the screen, I had never even knew anything like this had existed. Stayed up til 5am just watching. Slept in and was over 4 hours late to work. That was the first of many late eq nights.

Tuesday, November 6, 2018

Short EQ history

So, I'm an amateur game historian who likes to go around and do write-ups about video-games I enjoyed. I also like informing people about the history of a game or development studio they may not have known about. Between EverQuest & StarCraft, you basically have both games that molded my childhood experience and made me the gamer I am today - it wasn't until I would reach adulthood that I'd start looking behind how these games were created, by who, and what inspired them.
Released on March 16th, 1999—nobody expected EverQuest to make history—but it did, thanks in part to the passion and enormous efforts of the team responsible for its creation; John Smedley, Brad McQuaid, Steve Clover & Bill Trost.

In 1993, two virtually unknown developers, Brad McQuaid and Steve Clover, released their first game; WarWizard.

WarWizard was a fantasy based roleplaying game created in their spare time—and although it never found mainstream appeal, their experience creating the game would be a vital stepping stone towards future projects.
2 years after the release of WarWizard, they previewed a demo for a sequel to their game, WarWizard 2, and caught the attention of John Smedley, now in charge of Sony Interactive Studios America.

John Smedley had been tasked with the creation of an online roleplaying game, John—a huge fan of table-top RPGs, like Dungeons & Dragons—wanted this new game to have the same feel as Dungeons & Dragons, but didn’t exactly know where he wanted to go with it. He recognized the creative talents of Brad McQuaid and Steve Clover and formally invited them to join the team. John hired Bill Trost shortly after, and around this time they formed Verant Interactive.
Over the next few years the team of Verant Interactive refined the concepts John Smedley began with and started to create the robust world of what would later be called EverQuest. Bill Trost and his friend, Tony Garcia, would frame the world's history based on their Dungeons & Dragons campaigns--altering them to form the foundation for the world that would eventually be named Norrath.

In 1997 Ultima Online took the MMO world by storm. Emboldened by Ultima Online’s success, Verant Interactive pushed forward with their project, attempting to create a 3D version of text based MUDs, which they were all very fond of playing. The project proved to be enormous; Bill Trost is largely created for developing the history and lore of the world. Programmers Steve Clover and Brad McQuaid continued development, eventually hiring on Geoffrey Zatkin, who made the spell system of the game & artist Milo Cooper, who made the original character models. Brad McQuaid moved from lead developer to producer and then to lead designer over the entire project.

EverQuest released on March 16th, 1999—by the end of that same year, subscription numbers soared past Ultima Online and it became the most popular MMO in the world. EverQuest gained quite a bit of main-steam attention after that, most of it incredibly negative about how addictive video-games could be, but none could deny how great a game it was.

PC Gamer named Brad McQuaid one of the “Next Game Gods” in its November 2000 issue, boasting that he would become one of the biggest giants in the video-game industry. Sony Online Entertainment acquired Verant Interactive shortly after that and Brad McQuaid was promoted to Vice President of Premium Games and Chief Creative Officer. In 2001, he left Sony to create Sigil Games, taking many of the EverQuest developers with him in the process.

On April 24th, 2000 - the Ruins of Kunark expansion released, quickly followed by the Scars of Velious that same year—which added an impressive depth of content to an already, enormous game. EverQuest faced a lot of competitors after release, but subscriber numbers stayed strong up until around 2004—when Blizzard’s popular MMORPG, World of Warcraft, came onto the market. Subscriber numbers for EverQuest tanked, quickly. In an effort to keep remaining players connected with one another Sony Online Entertainment made two big changes: the first, they encouraged players to start in the new HUB city of Crescent Reach. Previously, all the races would start in their home cities and then have to meet up for dungeons, but they didn’t have the subscriber numbers to effectively allow existing players to group. Second, they introduced the NPC controlled “mercenaries,” to make leveling easier for existing players. The NPC mercenary would allow you to group up and effectively duo enemies, making sure you had someone close to your level range to form a party with.

In 2012 EverQuest went free-to-play, under enormous pressure from the MMORPG market, including long-time-competitor World of Warcraft. EverQuest 2, created as a direct-sequel to EverQuest in 2004, also went free to play.

In 2010, they attempted to reboot the EverQuest franchise in the title for EverQuest: Next, and EverQuest Next: Landmark. EverQuest: Next was going to follow along the same lines of EverQuest, set in Norrath, but in an alternate timeline. EverQuest Next: Landmark, was the game’s world-building tool, which would also be accessible to players! The top maps and builds would be implemented into the game. Unfortunately, despite fan excitement for both projects, they were scrapped in 2016. Music composer of Elder Scrolls fame, was slated to be the game’s composer. EverQuest Next was also supposed to be released for the PS4. The official release for the statement came directly from Daybreak Games president, Russell Shanks, “As we put together the pieces, we found that it wasn’t fun.”

In 2015 Sony Online Entertainment sold the license for EverQuest to private equity group, Columbus Nova, who would later become Daybreak Games. Daybreak Games still runs the server to this day and development on new expansions is always ongoing—although the game hasn’t seen a true graphics update since Shadows of Luclin in 2001.
When will EverQuest finally close the doors of Norrath for good? That’s hard to say at this point—I can’t imagine a world without EverQuest, same for a lot of other players. I was 10 years old when I first began my journey in Norrath and I’ve loved this game ever since.
Though I stopped playing in 2004, EverQuest was the game that I compared every other MMO to. It had so many incredibly, unique features and memorable worlds that I was sure I’d be playing the EverQuest franchise for years to come

Though Daybreak Games owns the license for the official EverQuest game, a small, fan community has arisen around the game, titled: Project 1999. Project 1999 is a classic EverQuest emulation server that evokes a time when the game was still at the height of its popularity--it's worth checking out if you've not read up on it or played it before.
Thank you for indulging me!

Nickadimoose Reddit Nov 2018

Sunday, June 10, 2018

EQ Memories June 2018 (EQ Forums Part 2)

-Back before shared banking, running into houses in South Qeynos and dropping items in a corner hidden from sight, logging out and logging into another character to pick it up. Praying you don’t ha e connection issues and disconnect and lose said items

-I started right before Luclin cane out. Didn’t get the expansion right away so was stuck in original, Kunark, and Velious. Had a druid, think that was my fondest memories. Root/dot killing hill giants for plat. Quad kiting in Eastern Wastes. The game seemed so huge then.

Fast forward to GoD era, my guild was attempting to break into elementals, but we had skipped VT. This of course was very difficult to pull off. RZtW was our thorn. When we finally beat it people were yelling and cheering. Had same experience when we finally beat Coirnav. Had about 120 people in zone, and I was on dial up. I crashed at some point but interestingly the chat channels didn’t lag, so I could see people saying we beat it, meanwhile I was still fighting mobs and had died at some point. Regularly I would die but only know because someone would say it in chat, while on my screen I was 5 minutes behind, then disconnect.

As far as a specific event, I remember my first time in Crushbone. Another druid in the group, probably realizing my newbie ways, cast invis on the entire group except for me. I ran around looking for everyone and was very confused. They laughed and told me about invisibility. I had no idea that was a thing.

-I think the first time I saw a giant around the plains of Karana - Froon or Choon? I forget which but I'm pretty sure I died. I have a lot of fond memories from EQ back then. That is one of the reasons I am back on the forums as I am now toying with the idea of creating an account again. I might just read the forums and live through you guys though

-I remember my first toon being a Human Bard, outside Freeport, with absolutely no clue, in the very early days of Everquest. I started playing at 7:29 PM, and when I looked up, it was 2:30 AM, and I had to be at work by 9. Fortunately, I was the lead tech in a computer store, and they understood, when I told them I may be "less than optimum today". I went to bed at level 11. I got addicted to the <DING> sound!

-Barely an hour old, my first ever mmorpg, no idea what I was doing, my baby bard zooted into...East Commonlands? Hey, no one told me the difference between pc and npc...I hailed Dragoon Zytl. Not quite a one-shot but close.

-One of my favorite memories was when I was working on the eyepatch of plunder quest waiting for Lodizal to pop. Been after him for quite some time and id just hang out on the beach fishing. Some of my guildees came and hung out for the heck of it. Couple days of this and one night Lodi actually pops. Me being SK and leader o this mess i grab aggro and tanked away. We killed it and they all grats'd me, then they all started ribbing me cuz I was tanking the turtle with my fishing pole in hand the whole time.

-I think my best memory was from when Kunark came along and it was so much harder than classic so it became very serious to do dungeons like Sebilis when you were still wearing group gear from classic. Some of the battles I had in there were amazing because my class was amazing, and I got into a group that had great people and we pushed it to see how much we could do. Nearly wiping is fun when you can turn it around at the last second.

My other favorite memories are of classic at release in 1999. I remember exploring in G Fay and not knowing much about anything. I saw a beautiful blonde Elf lady chilling on a hill and I walked up to her and asked, "Are you a real person?" It took me a while to figure out what was a mob, what was an NPC, and what was a player.

I also made some friends and went on an adventure for a Mino Axe and we did some exploring of various other zones that was terrifying and funny. I also remember when duel messages were broadcast on the entire server and after a particularly bad few days of server crashing and whatnot, there were a lot of: Commonsense has defeated Verantsupport in a duel to the death!

Also my other favorite memory was playing on one of the PVP servers. I think it was a FFA server and I had some great moments on there. I didn't play it for that long because I was already burned out with the game but it was really fun.

-Running from Rivervale to East Commons at night as a wee halfling.........Alwasy scared me to death and usually how it ended with the zone line in sight.

-during beta someone playing a bard had tree stuck a group of sand giants in oasis and that caused them to release summoning from mobs giving it to Cazel to stop that sort of easy experiencing and money gain

the first time fear didnt work on my necro while trying to quad fear kite with my necro fun time nerfs

giving away over 100 druid 1.0s when you could give loot to mobs and watching level 1 druids and toons in misty freak out over it